Doriki

Doriki is a measurement of power, traditionally used by the CP9 to measure the worth of their agents. In this role-play, it holds the very same purpose to measure a character's overall power. While the Doriki number itself measures a character's overall power level, this attribute system which is derived from the Doriki number is meant to be a number of reference. Meaning that even if they mention specific abilities, such as one's physical strength or speed, overall they are all meant to be general reference. The exacts of each power level from thereon is based upon how the user plays their character in role-play.


 * Strength. Measures how physically strong a character is.
 * Dexterity. Measures how physically fast a character is in combat.
 * Perception. Measures how aware a character is of their physical environment.
 * Constitution. Measures how strong a character's vitality is.
 * Fighting Style. Measures how well a character can use their fighting style.
 * Devil Fruit. Measures how well a character can use their Devil Fruit.

These attributes all perform on a five-star scale. Three stars is the average base line, with the exact level of ability being determined how much further you go up and down the scale. Below is a list of the numbers, as well as the context of what it means for each attribute.


 * 1) Inept. Your character possesses an extreme ineptitude in this area.
 * 2) Subpar. Your character possesses a lacking ability in this area.
 * 3) Average. Your character is average, or mediocre, in this area. They do not stand out in any particular way in this regard.
 * 4) Skilled. Your character possesses a knack for their ability in this area.
 * 5) Adept. Your character possesses an extreme talent in this area.

It should be noted that through the use of extraordinary powers, such as a Devil Fruit, characters can temporarily gain more power outside these boundaries or have it taken away from them.

Experience with Doriki
Currently, everyone in the role-play starts with 400 Doriki. Only a fraction of what Rob Lucci's own Doriki level when initially encountered in the Enies Lobby arc. Throughout your character's experiences in the world, they will be combating enemy forces of various levels. After these kinds of encounters, your character will have gained experience that they can use to further themselves as fighters. Usually this comes in the form of a direct boost to one's Doriki, the exact number always being provided by the representing World Master who played as the NPCs of the preceding session.

Commanding Through Doriki
While the ability to command people might come down to rank, traditionally speaking, there is one thing that people respect more than rank: Power. To accurately represent this, Doriki also works as a gauge to represent the number and quality of people that one person can command on their own. As Pirates, you will be able to command NPCs who swear their loyalty to yourself, while Marines are naturally able to do so through fellow soldiers assigned to them on missions.

When commanding an NPC, said NPC will become an extension of one's level of control in role-play. However, this does not mean one can have a mindless NPC obeying every whim of their senior. Even for unnamed NPCs, there is a level of realism beheld to all of these. One might wish to preserve their own life instead of giving it up for their captain, and so on. As well as this, a commanded NPC will not randomly act out of their general orders unless told to do so.

The exact amount of people that can be commanded at a single time, both in and out of battle, is the total amount of one's own Doriki. Each NPC under them will have their own set Doriki, so long as it is below their commanding player (and when combined with others it doesn't exceed the commander's max Doriki) they can be efficiently controlled by a player.